I loved to play all these tycoon games in my childhood and have no similar opportunity in these days. I started at university with procedurally generated landscapes, covered by simulated ecosystems with procedurally generated L-system vegetation. Having working landscape generator / renderer, I experimented with board game rules and simple terrain chunks to achieve combination of old fashion isometric game and fully 3D realistic environment. Extending my diploma thesis, I realize that there is a potential and since then, I worked hard to deliver the best game I could even imagine…

He provides us with game keys for Mashinky, which we will give away during the event!

Be sure to give him some love:
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